Concept Artist
Gearbox Software
March 2019 – Present
Frisco, TX
Senior Concept Artist
Funcom
May 2018 – March 2019
Raleigh, NC
Concept Artist
Firaxis Games
October 2016 – March 2018
Baltimore, Maryland Area
Lead Concept Artist
Firaxis Games
January 2016 – October 2016
Baltimore, Maryland Area
Concept Artist/ Illustrator
Firaxis Games
November 2014 – January 2016
Baltimore, Maryland Area
Illustrator/ Concept Artist
Jagex
September 2012 – October 2014
Cambridge, UK
Working within the Creative Services team creating high quality promotional illustrations and concept art for Jagex's flagship title - RuneScape and it's other IP's.
Concept Artist
Gun Media
November 2013 – November 2013
Producing a series of environment and structure locations for the early access title Breach & Clear: Deadline
Concept Artist
Cloud Imperium Games
May 2013 – September 2013
Creating designs for planets in the Star Citizen universe.
Graphic Designer
Jagex
October 2008 – October 2012
Cambridge, United Kingdom
A varied role within the resident Creative Services team, focusing on graphic design. My responsibilities included brand development, illustration, web, logo, UI, print design, flash animation and an assortment of marketing and advertisement for Jagex products.
Concept Artist
DayZ
May 2012 – August 2012
Working closely with Dean Hall, fleshing out early visual development for the hit PC title DayZ. Focusing on character and environment designs.
Concept Artist
Blind Mind Studio
February 2011 – September 2011
Creating concept art and illustrations for vehicles and characters for the ambitious sci-fi RTS title 'Star Ruler'.
3D Artist
Jagex
September 2007 – October 2008
Cambridge, United Kingdom
Modeling and texturing props and environments for Jagex's flagship title - RuneScape.
Concept Artist
Hull Breach
November 2004 – August 2006
Working with a team of talented artists under the art direction of Kai Lim of Imaginary Friends Studios. Producing props and environment concept art for an ambitious sci-fi, source engine based project.
3D Artist
iCreate
2005 – 2006
Creating realistic, fully realized 3D architectural models for clients. My contributions also included concept art, video editing and high quality scene rendering (Mental Ray).