This is a series of concept work I produced for the Borderlands 3 DLC - Bounty of Blood.
My main responsibilities were the environments and props. I spent most of my time focusing on the facility but aided with other areas where needed.
An animatic created to show how the hologram on the obsidian slab in the Facility lobby might look
[AUDIO]
This was an animatic I created in order to pitch the idea of this elevator that would tell the story of the facility that Jakobs had created and had long since abandoned.
This was a rendered out animatic pitching an idea of how the player might be introduced to the bomb launch chamber and the boss fight with Oaken Wolf. It was designed to show lighting and pacing more than anything.
This animatic was designed to show how the telezapper technology could be used to allow Oaken Wolf to reload his cannon arms.
This was an animatic created to explore how the Quartermaster's turret would operate and how it teleports around using the telezapper technology.
This was the first pass animatic on how the door to the bomb launch capsule chamber might look. This was was WAY too complicated and needed to be simplified quite a bit.
We liked this one, but it needed to be simplified just a bit more and we realized it needed to open away from the player.
This was the third animatic created to show how the door leading to the bomb launch capsule might look. Realizing that this door needed to open away from the player, I had to figure out how that might work with the design I'd established.
At one point we were toying with the idea that the bomb would be delivered into the launch capsule using some sort of umbilical... this animatic was designed to show that functionality.
This animation was used to demonstrate how the final bomb release sequence might look.
This animatic was a first pass on the functionality showing how the telezapper might work.
This animatic was designed to show how the patterning on the telezapper could work on it's screens.